Agile Defect Management Lifecycle
I struggled to find anything close to an Agile/SCRUM defect management cycle diagram, so have done one (click on thumbnail to see large version). What struck me as I was doing this, is it was largely no different to any other defect management lifecycle. Just substitute the following. Scrummaster=Project Manager Product Owner=Client User Story=Requirement/Use Case [...]
Agile Collaborative Testing
ANother great testing tool from the makers of Selenium suite of products. This one netaly ties in the testing process, from requirements through to execution and reporting. Fitnesse did do this to some degree, but this is a much more user-friendly product, and at reasonable cost for a supported and stable product. Agile Test Management [...]
Media 2.0
Media 2.0 Workgroup – Social, Democratic, Distributed As one of the many (no doubt), who try and catch the internet waves, I realised my own personal weakness – tangents. In the latter part of 2004 I started a venture mullshrimp, whose aim was to provide an online DAM (Digital Asset Management) System, providing services [...]
Test And Dev Cycle Clashes
“The number one cause of Software bugs is the Specification” http://www.onestoptesting.com/introduction/test-start.asp As testing becomes more and more integrated with development process, it is becoming difficult to know where to draw the line. The line I draw is from point where a programmers has coded, and performed unit testing. Even then, it may not warrant tester [...]
QA Management on gaming projects
I have worked on online MMORPG gaming projects, in capacity of QA Manager. Though my focus was on international localization projects, I was able to apply more traditional QA processes successfully to the projects as a whole. Gaming projects, as a rule, rely on a more closed development environment, with testing limited to plain gameplay. [...]
Agile – Customer Focussed?
I believe the negative flipside of Agile, is that though the positives of rapid development, creativity are core to the methodology, the other core principle that that the customer/client (be it internal or external) can be lost in that environment. In such situations more traditional process, and communication can salvage the project, without damaging the [...]
SCRUM
Scrum also developed in the 80′s and 90′s primarily with OO development circles as a highly iterative development methodology. Scrum concentrates on the management aspects of software development, dividing development into thirty day iterations (called ‘sprints’) and applying closer monitoring and control with daily scrum meetings. It places much less emphasis on engineering practices and [...]







